The layer where design decisions meet real data and usually break.

A design shows the happy path. The interface has to handle the empty state, the failed request, the name that is forty characters long, and the user on a slow connection at the edge of coverage. That gap is where interface engineering lives.

Why people get in touch

The mock does not survive real data

It looked right with three tidy rows. Production has two thousand, some with missing fields, and the layout collapses.

Components drift into forks

Every team copied the button rather than waiting for a change to be merged. There are now nine of them and three are inaccessible.

It feels slow even when it is fast

No loading states, no optimistic updates, animations that fight the user. Perceived performance is a separate problem from actual performance.

What the work includes

Component architecture

Built on accessible primitives so keyboard and screen-reader support is structural, not retrofitted.

Design tokens

One source shared by design and code, so a change happens in one place.

Real-data states

Loading, empty, error, partial and far-too-much — designed, not discovered in production.

Motion

Purposeful, interruptible, and respecting reduced-motion preferences.

Accessibility

Keyboard paths, focus management and contrast checked against real usage.

Typical stack

Framework

  • React
  • Next.js
  • TypeScript

Styling

  • Tailwind
  • CSS custom properties
  • Design tokens

Primitives

  • Radix
  • Headless patterns
  • Storybook

Motion

  • Motion
  • CSS transitions
  • Reduced-motion handling

How it goes

01

A call, not a pitch

Thirty minutes on what you are actually trying to ship. If I am not the right person, I will say so and usually know who is.

02

A written scope

Before any money moves, you get the outcome, the approach, the price, and what is explicitly out of scope. No hourly surprises.

03

Work in the open

Branches you can read, demos over status reports, and a written update every day. You always know where things stand.

04

A clean handover

Documentation, tests, and a walkthrough with your team. The goal is that you do not need me afterwards.

Questions

Not sure if this is what you need?

Thirty minutes, no pitch. If it turns out you need something else — or someone else — I’ll say so.

Book a call